To my fellow Americans, happy Black Friday! I hope your brought chainmail and a good sword with you as you venture to market. >:D (Fixed an issue with Selkie’s dialogue coming out of Amanda’s mouth)
I wasn't originally going to have Todd flinch back quite so dramatically in the last panel, but after the reactions to yesterday's strip where he storms forth upon Andi I thought maybe a little bit of counter-storming would be fun. Also, I wanted to with "that" dialogue choice but felt the pictograph cuss words wouldn't work in this moment, so I went this route. I suppose you could just assume she's saying "Rock" and Todd's head is hiding the short leg of the R.
Just a quick note, I am still accepting guest strips and guest art for the two-week hiatus I plan to take after this arc finishes. Plenty of time left if you wish to submit one! -EDIT- I’m removing the previous[…]↓ Read the rest of this entry…
Alternate dialog for the last panel had Amanda saying "God, be quiet for once in your stupid life". I decided the current version was funnier (comparatively, anyway)
Just a quick announcement. After thinking about it for a bit, I’ve decided that after this story arc concludes, I’d like to take a brief hiatus from updating. I’d be spending this time working on building a buffer of strips,[…]↓ Read the rest of this entry…
I’ve enjoyed this little piece of the arc with the board game I made up. Thanks to everyone who gave their thoughts and feedback on it. It’s a fun idea. Some of you suggested I work on making it a[…]↓ Read the rest of this entry…
If Treasure of Dragon Mountain were a real game, I think the annoyance factor of getting shaken off the mountain every so often would need a lot of balance tweaking to prevent, well, exactly the scenario Theo just pulled here (effectively hard-resetting the whole session). Defensive cards like the Lasso are good, but player mobility and speed of ascension up the mountain would need to be factored around the periodic shaking. Not going anywhere with this, just a thought.
Good job, all y’all who called the Scorpion Maneuver. :3
There is no in-game mechanic that says "You punch the goat in the face", but when you successfully win a Monster Space there's no harm in narrating the victory a bit.
I put the description of the black spaces in the comic for the benefit of archive bingers who may miss or not read the extra commentary and commentaries.
To continue off Wednesday's commentary, the Dragon at the top is basically an egg timer attached to a small motor. Every twenty minutes or so it Awakens and shakes the mountain. If your player token falls over you can set it back up where it lays, even if it moved you up a space. But if it falls off the mountain entirely, you go back to Start. The black squares are magnetic and hold your player token in place during Awakenings. There are cards that positively and negatively alter the time between Awakenings, as well as Tool and Trap cards that can save you from falling off the mountain, which Selkie has pointed out here. Plus Amanda still has one Lasso and a Bear Trap...
Thank you everyone for all the game suggestions in the previous strip’s comments. I didn’t expect the previous strip to generate such a large amount of tips and ideas for card and board games. I’m really intrigued by some of[…]↓ Read the rest of this entry…
I basically chose to make up a board game for this strip that called to mind some of the board games from my childhood with slightly over-blown design gimmicks. The Treasure of Dragon Mountain is won by being the first player to climb to the top of the mountain, defeating Monsters Hazards and Traps along the way. The six player tokens each have an advantage against one a disadvantage against a second and are neutral with the third, so climbing to the top is a lot of luck with a little bit of trickery in applying the Tool cards everyone gets to hold. The Dragon at the top is also... well I'll discuss that on Friday. >:D