I’ve enjoyed this little piece of the arc with the board game I made up. Thanks to everyone who gave their thoughts and feedback on it. It’s a fun idea. Some of you suggested I work on making it a real game. I don’t know if that’s feasibly a thing I could pull off, but I have discovered 3D Print shops are more common in my area than I realized, so… hey who knows.

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If Treasure of Dragon Mountain were a real game, I think the annoyance factor of getting shaken off the mountain every so often would need a lot of balance tweaking to prevent, well, exactly the scenario Theo just pulled here (effectively hard-resetting the whole session).

Defensive cards like the Lasso are good, but player mobility and speed of ascension up the mountain would need to be factored around the periodic shaking.

Not going anywhere with this, just a thought.